Hey again

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For most of my career, Iโ€™ve worked in the space between design, technology, and people. I like taking complicated systems and making them feel clearer, calmer, and easier to use.

Cape Elizabeth, ME

Magnit Global

A little bit about me

When Iโ€™m not designing software, Iโ€™m usually making something, training, reading, or goofing with the kids.

Iโ€™ve been making art for most of my life, and painting has always been one of the ways I make sense of things. It gives me a place to process, experiment, and work without needing every answer up front.

I moved back to Maine with my wife and our two kids after living in New York, San Francisco, and Miami. Being close to the place I grew up, while raising a family of my own here, has been grounding in a way I didnโ€™t fully expect.

Iโ€™m interested in thoughtful products, useful systems, BJJ, Japanese gardens, endurance, art, books, and the strange overlap between creativity and discipline.

Experience

Senior Director of UI/UX โ€ข 2024 - Current

Director of Product Design โ€ข 2019 - 2024

Lead Product Designer โ€ข 2017 - 2019

Senior Visual Designer โ€ข 2016 - 2017

Founding Product Designer โ€ข 2017 - 2019

Product Designer โ€ข 2015-2016

VP Creative Director โ€ข 2009-2015

Skills

UX DESIGN

STRATEGY

DESIGN SYSTEMS

UI DESIGN

AI EXPERIENCES

ILLUSTRATION

Consulting & advisory work

I've taken on select consulting and advisory engagements across product design, design systems, brand, positioning, and early-stage product strategy. The work I enjoy most helps teams clarify what they're building, who it's for, and how to make it feel more understandable, useful, and human.